WARFRAME

Warframe is a hugely popular third-person action shooter with over 80 million players worldwide. Set in the sprawling Origin System, players loot up, load out, and carve their own paths through an ever-evolving universe filled with missions, lore, and cooperative gameplay.

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The Challenge

Warframe is a live game that has continually reinvented itself, introducing new modes, content, and experiences to keep players engaged. Working with Digital Extremes, Sumo was tasked with:

  • Supporting ongoing development in a proprietary engine.
  • Delivering fresh gameplay experiences while maintaining the integrity of Warframe’s established systems.
  • Providing cross-discipline support across design, art, and engineering.

Project Details

Platforms: Nintendo Switch | Xbox One | Xbox Series X|S | PlayStation 4 | PlayStation 5 | PC

Genre: MMO | Third-Person Shooter

Partner: Digital Extremes

Our Involvement

Gameplay Design & Development

  • Designed and built new objectives, missions, and encounters.
  • Established new abilities, weapons, and gameplay approaches.

Art & Animation

  • Concepted, modelled, and animated Warframes and weaponry.
  • Created new environments and set-pieces to expand the Origin System.

Collaboration

  • Achieved rapid team alignment during early phases through on-site visits.
  • Worked closely with Digital Extremes to ensure seamless integration of new content.

Impact

Our work on Warframe demonstrates Sumo Digital’s ability to:

  • Deliver high-quality content for a complex, live-service MMO.
  • Adapt quickly to proprietary technology and evolving design requirements.
  • Collaborate effectively with partners to maintain player engagement in a game with 80+ million users.
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OPTION A / SCROLL RAIL

A DECADE ON WARFRAME

Placeholder milestones for layout review.


2016

First collaboration

An initial co-development engagement adding content pipeline capacity alongside the core team.

Co-development

2017

Tools and pipeline

Tooling work to shorten iteration times across the art and build pipeline.

Tooling

2018

Console parity

Platform work bringing console builds in line with the PC release cadence.

Platform

2019

Live operations

Ongoing support across seasonal updates, events and in-between content drops.

Live ops

2021

Cross-platform play

Engineering support for cross-platform play and account linking.

Engineering

2022

Content surge

Additional team capacity through a heavy content release window.

Co-development

2023

Performance pass

An optimisation pass across streaming, load times and frame pacing on current-generation hardware.

Optimisation

2025

The next chapter

Continued partnership on new content and platform expansion.

Partnership

OPTION B / MILESTONE SPINE

THE WORK, YEAR BY YEAR

Placeholder milestones for layout review.

  • 2016

    First collaboration

    Co-development capacity alongside the core team.

  • 2017

    Tools and pipeline

    Tooling to shorten art and build iteration.

  • 2018

    Console parity

    Console builds brought in line with PC.

  • 2019

    Live operations

    Support across seasonal updates and events.

  • 2021

    Cross-platform play

    Cross-platform play and account linking.

  • 2025

    The next chapter

    New content and platform expansion.

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